After Hours
Devlog
- February 05, 2026 by Orbem Studio#Interactive Fiction, #Narrative Design, #Experimental Games, #Atmospheric, #Short-Form Experiences, #Browser-Based, #Game Systems, #State-Driven Design, #Devlog, #Design Process, #Game Design, #Systems Design, #Creative ExperimentsAfter Hours started as a constraint experiment. I wanted to see how much atmosphere and narrative weight I could create in the browser without combat, dialogue trees, or custom scripting. No branching... Continue reading
