After Hours is a minimal interactive experience focused on atmosphere and presence rather than mechanics.

You explore a quiet, contained space and progress through subtle interactions. There are no puzzles to solve and no combat to master, but the experience is about pacing, tone, and completion.

This project was built to test a state-driven narrative system rather than to create a traditional game. Everything is handled through predefined systems like; areas, missions, triggers, and cutscenes with no custom scripting.

The experience runs entirely in the browser and is designed to be completed in a single sitting.

Developer Note:
This experience was built as part of an ongoing exploration into fast, browser-based interactive narrative design

Development log

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