You are the harbor master on duty.

Ships arrive by radio throughout the day; fishing boats, cargo vessels, ferries.
Each one asks for access, patience, or understanding.

You have limited space.
You make quiet decisions.

There is no timer.
No right answer.
Only the weight of choosing who comes in and who must wait.

Harbor Master is a short, replayable interactive story focused on mood, atmosphere, and subtle consequences.

What to expect

  • Calm, cozy tone
  • Choice-driven interactions
  • Light narrative awareness between decisions
  • Multiple endings
  • Designed to be replayed

Estimated playtime: 5–10 minutes

Controls

  • Arrow keys — Move
  • Space — Interact

Playable in the browser. No download required.

About this project

Harbor Master was created as part of a series of small, experimental narrative games.

If you’re interested in how interactive stories like this are made — or want to explore creating one of your own — you can learn more here:

👉 https://orbem.studio

(Completely optional — just play and enjoy.)

Development log

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