<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>After Hours Devlog - itch.io</title><link>https://orbemstudio.itch.io/after-hours</link><description>After Hours is a short, interactive narrative built as a systems-driven experiment in browser-based storytelling.</description><item><guid>https://orbemstudio.itch.io/after-hours/devlog/1351249/designing-a-minimal-interactive-narrative-without-scripting</guid><title>Designing a Minimal Interactive Narrative Without Scripting</title><link>https://orbemstudio.itch.io/after-hours/devlog/1351249/designing-a-minimal-interactive-narrative-without-scripting</link><pubDate>Thu, 05 Feb 2026 03:41:21 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1NDA2MjYzLnBuZw==/400x224%23c/K0cwkx.png"/><p>After Hours started as a constraint experiment. I wanted to see how much atmosphere and narrative weight I could create in the browser without combat, dialogue trees, or custom scripting. No branching...</p>]]></description></item></channel></rss>